New shader keyword dptransparentsort (can be "sky", "distance", "hud") which forces one of transparent sort techniques. EF_NODEPTHTEST and RENDER_WORLDOBJECT entity flags have greater priority and override shader-set transparent sort technique.
New cvar q3shader_force_terrain_alphaflag which sets TEXF_ALPHA on both vertextextureblend textures (fixes r_glsl_vertextextureblend_usebothalphas).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11822
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